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The Last Outpost
The Last Outpost
tmc rank: 45
updated: April 20, 2018
created: July, 1992
codebase: Dikumud Started with Diku Gamma 0.0 in 1991
site: last-outpost.com 4000
email: malakais (at) pacbell (dot) net
theme: Medieval Fantasy

Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted
Mapping: Ascii, Graphical, Automapping, In-Game
Custom Server Type
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Currently Hiring Coders
Clans Offered
Player Crafting System
Screen-Reader Friendly
World is all original
Medium World (3,000+ rooms)
Mud is fully operational
Mapping: Ascii, Graphical, Automapping, In-Game
Custom Server Type
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Currently Hiring Coders
Clans Offered
Player Crafting System
Screen-Reader Friendly
World is all original
Medium World (3,000+ rooms)
Mud is fully operational
"Three generations ago, The Empire was overrun. The Last Outpost, a small coastal trading community located deep in the wild, was spared from most of the fighting and survived. Life in the Outpost is not easy, and many of the finer things from the old Empire are absent. The residents of the Outpost are descended from the survivors of The Fall, a tough and adventurous breed. They are well suited to the task of reclaiming the land once tamed by their forefathers."

The Last Outpost has a large unique world, player elected clan membership, player regulated pvp, and a hands-off policy for gods. It is a mix of traditional hack-and-slash game play and quest driven exploration.

Along with exploring and advancing through the game world, The Last Outpost offers players the ability to lay claim to the zones that make up the land. Once claimed, a zone can be taxed, and the player making the claim gets to decide the player killing policy within the zone. Whoever claims the whole world is declared the Leader of the Last Outpost!

The game accepts both IPv4 and IPv6 connections, and has a built in shell-like CLI with arrow history, hotkeys, and tab completion. Connections made through the last-outpost web page are SSL encrypted for privacy. Additional mud client software is not required to play the game, but is supported.

Whether you enjoy hack 'n slash, following quests, PvP, NPK, playing in clans, or soloing, the Last Outpost has it.

Come slay with us!

Recent updates:

Travelers from the North report that the ancient Highpoint Light Station can be
seen burning again at night, guiding the ships that ply the ocean. Some feel
that this is a strange sign, as there have been no reports of new shipping in
some time.

After years of martial law following the demise of the Empire, an organized
system of government is once again on the rise. As in the old days of the
Empire, we now have Governors and Prefects managing the day to day issues that
befall the people of our lands. Perhaps someday in the near future, one of our
great local clans will rise to the lofty heights of the Kings and Princes of
yore, and unify the land under a single, well managed banner. We all yearn for
the day when the Outpost Governor's office no longer sits empty, and the rule
of law has been returned to the Outpost!

Have fun!

03.02 - Added Highpoint zone (180419)
03.01 - Tweaked border war rules (180415)
03.00 - Added government to claim system (180317)
02.86 - Added inventory sorting (180206)
02.86 - Added inventory glyphs (180206)
02.85 - Communication history survives reboot (180203)
02.85 - Added 'last' command (180203)
02.84 - Fixed bug in age and rejuvenate spells (180131)
02.83 - Added set and identify command aliases (180131)
02.82 - Fixed a bug with indentify scrolls (180130)

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