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Profile of Phobetor


Personal Profile:

Screen Name: Phobetor
Name: Matt
Age: 27
Gender: M
Location: Maine
Country: USA

Professional Profile:

Occupation: Chef
Company / Organization:
Phobetor's Projects: AstoriaMud - Builder
Copper Twilight - Developer

Contact Info:

The contact information for Phobetor is private

Bio:

I've been role playing in one form or another for about 12 years now. It wasn't until about '98 or '99 that I started to move away from pen and paper RPs to Mu* and PBEM/MB's. I have mostly played Muds (circle and smaug based)in the past but have played just about all the major codebases at some point. I'm working on my python coding and hope to someday open a mud using one of the python codebases that seem to about.


Phobetor's Most Recent Journal Entry

Title: Yet another mud idea.
Posted: August 13, 2006 at 03:59 PM
Author: Phobetor
I was feeling:
I was listening to: 1812 Overture
This can be seen by: Everyone
This can be commented by: Everyone

Well this is more or less to try out the journal here on TMCNet.  For those of you groaning about yet another mud being developed can rest assured that I have no intention of creating a new mud in the foreseeable future (that’s not to say that I won't entertain the thought of helping someone else create a mud like it). Anyways, on to my idea!  I am a big fan of Jean Auel's Earth's Children series (for those you of you who don't know what that’s about you can go here and get a broad overview: http://en.wikipedia.org/wiki/Earth%27s_Children).   My first consideration,, one that I haven't decided on yet, is if this would be a RP-style mud or more hack and slash.  Given that the world would be mostly wilderness area with only a few human settlements, I'm leaning more towards RP.   Given that a muck, mush, etc. are RP based, I think they would work nicely, but on the other hand with all the area to hunt, it would be easy, also, to set it up as a hack and slash type game.   Again this is something I haven't made up my mind about (maybe someone knows of a codebase that is good at combining both elements.)   Another step away from the more traditional mud is the economic system.   Given that the time period would be the Paleolithic, a traditional economic system would be out of place.  Instead I would like to set up a barter type system.  When a character is created they may choose a profession at which they are best at.  From there they may trade what they create (or hunt) for items that they need to live such as hides for clothes or blankets, or meat to eat.  here is an example, I and a flint knapper in need of some food.  I would find a hunter and trade with him some new spear points for some food.  Now depending on my level at flint knapping determines how good my points are, which in turns determines how much meat I get for them.  Now even though you may specialize in one profession, you can learn others, but you will not be as good at them as others.

Now, about the world.  The world is going to be mostly wilderness and very large.  By large I mean it will take some time IRL to walk from one end to the other.  I also don't intend to make it easy.  The point of the game would be to rely on what you have around you to survive.  You can travel around but it would be hard to make an alias or to set a macro to 'speed walk' to your destination without some kind of interference.  Now on the trip there would be plenty of things to kill, but XP won't be based on what you kill (thought you will get some) so much as what you create and how often.  The notable exception would be if you were part of a hunter profession in which case what you hunted and how much would affect your XP more.  So basically your level will be skill based (or the other way around).  Now those of you that know me, I have a bit of an A.I. fetish, so everything from weather to herd movements to, well, realism is of big importance to me, because of this if I where to start today, the development of this mud, I think it would take a long time of code work to create the type of environment I hope to achieve.

Well anyways that’s my basic idea.  feel free to comment on how lame this mud might be or not.  Who knows, it might be good....if I ever get around to doing it .


Phobetor's Forum

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Phobetor's Bookmarks

My Tiny Life -- Free Download (legal)
Part memoir and part ethnography, My Tiny Life is about the social life of the online, text-based virtual world LambdaMOO and my own brief encounter with it in the early '90s. Andrew Leonard, in Salon, called it “the best book yet on the meaning of online life.” ( Posted by: Phobetor on 01/17/08 )

Portal GT
The site for the Portal mud client. ( Posted by: Phobetor on 07/17/06 )



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