We've all seen a ton of different skills and spells. Often the two are the same, just classified differently. There's damage, bonuses, minuses, flying monkeys with sparklers. Just curious if anyone has had any unique (and I mean unique, if someone pops up with a guard skill that's the same @#$%ing thing as sanctuary, I'll electronically challenge you to a mortal roshambo duel) skills or spells.
Once I've gathered enough, I'll send them to my outsourced coder in India who now also does all my building, as well as doing tech support for Earthlink's horrible internet services.
Or not.
It's something to discuss at least, and something I like to rack my brain with when I'm being lazy and not building like I should be.
1 comment posted
Posted By: Kavir on
02/06/07 at 03:32 PM
Well if you're classifying skills into broad categories like "damage, bonuses, minuses", you're going to end up no more than a handful of different skills. For example, the following eight skill types should cover almost everything:
Heal: cure, repair, etc. Harm: kick, fireball, damage armour, break weapon, etc. Buff: bless, sanct, enchant weapon, etc. Curse: blind, weakness, poison, disease, etc. Create: mount, portal, armour, etc. Destroy: creature, weapon, etc. Transport: summon, teleport, steal, disarm, etc. Reveal: info about mobs, locations, etc.
Technically you could even merge Heal/Harm into 'Health' and Buff/Curse into 'Modifier'. You could probably even merge those two together as well...
But just because two skills do damage doesn't mean they have to be identical. Perhaps fireball inflicts heat damage on multiple opponents and their equipment at long range and can only be dodged, while a kick inflicts crushing damage on a single opponent at short range with a chance of also knocking them over. The end result might be the same - the opponent takes damage - but the two skills would have very different tactical uses.
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